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The purpose of this unit is to provide learners with an understanding of underlying concepts and fundamental principles involved in computer game planning and design. 

This is a non-specialist unit, intended for a wide range of learners who may continue into further study of computer games or pursue a career in the computer games industry. The unit covers the following knowledge and skills: 

  • Computer game genres and platforms 
  • Writing proposals for computer games 
  • Receiving and acting on feedback to proposals 
  • Elements of a game design 
  • Designing and planning computer games

On completion of this unit, learners will be able to plan and design computer games.

Skill Level: Beginner