The purpose of this unit is to provide learners with an understanding of underlying concepts and fundamental principles involved in computer game planning and design.
This is a non-specialist unit, intended for a wide range of learners who may continue into further study of computer games or pursue a career in the computer games industry. The unit covers the following knowledge and skills:
- Computer game genres and platforms
- Writing proposals for computer games
- Receiving and acting on feedback to proposals
- Elements of a game design
- Designing and planning computer games
On completion of this unit, learners will be able to plan and design computer games.